![]() The label "Immune To XXX" under the life bar of each and every Hell monster in the original patch is actually quite silly - it's the same as if you would say to a player: "Now here's a monster that's 100% immune to XXX spells. Monsters in patch 1.10 got so much more power in Hell that it would have done no harm to the game belance to cap immunties at 90%. That is my plan, and with a cap of 90% for every immunity for normal, non-boss monsters, the new synergies in 1.10 will finally make sense! I mean, why would anyone make a Meteor- or Blizzard-Sorc using synergies when 1/3 of all monsters on the map must be skipped later in Hell? It seems that Blizz - like so often - had an intially good idea, but didn't implement it consequent enough. ![]() Previously they would have to run past or camp such monsters to continue through the map, or start a new game and hope for better results. Quote:Cold-only, fire-only, lightning-only, physical-only, etc., builds can make it, though they'll use more mana and/or attacks on super-resistant monsters. Diablo II "LoD" CLASSIC STYLE MOD for v1.10 - nobbie - 08-08-2004 ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |